Hex Token Size Support - Foundry Hub module Hex Token Size Support Endorsements 2 Installs 2.67% Comments 0 Endorse Tags Actor and Item Sheets Combat Enhancements Overhauls or Feature Suites Tools and Controls Description Comments (0) Modifies and extends existing snapping logic to better suit hex tokens of sizes larger than 1 hex. Press J to jump to the feed. let tokens = canvas.tokens.controlled tokens.forEach (t => { let twidth = t.data.width if (sizes.includes (twidth)) { let idx = sizes.indexOf (twidth) let next = sizes [ (idx+1) %sizes.length] t.document.update ( {"width": next, "height": next}); } }) However, you really need to install mods to get the best experience. Both by default are 1, but changing to 2 would make them large, 3 huge, etc. Foundry supports the following formats for image files: .avif, .jpg, .jpeg, .png, .svg, .webp. Using JPEG for scene backgrounds is generally better than PNGs in terms of file size, but the compression will severely impact the clarity of the image. The settings here are identical to those found in the ambient lighting tools, please refer to Lighting for an in-depth explanation of the various options available. As a guideline, Foundry loosely recommends trying to keep video map file sizes in the vicinity of 50mb or less, to allow for adequate distribution. languages, Customizable overlay on token hover, for quick reference, Automatic token scaling according to creature size and map grid distance. The file explorer let's you select files in the public folder to automatically input the image path. For transparent video assets, such as animated tiles or tokens, .webm will generally provide the best experience as it is high quality with a small file size. Press question mark to learn the rest of the keyboard shortcuts. Tom and I talk through his story as one of the most popular map. Please contact the moderators of this subreddit if you have any questions or concerns. Darkvision - In areas where no light source exists, the token's vision is desaturated and does not display color. I use it to scale a selected token. Active Token Effects | Foundry Virtual Tabletop By default, a resources tracked on the token is tracked independently from the parent actor, since the same actor could spawn multiple tokens, such as a horde of goblins which all have the same stat block but will take different amounts of damage in a combat. It is represented with a user icon ( ) on the left-hand side of the user interface. The Assign Token button, only visible in the default token window, lets you set a selected tokens specific token configuration become the default. To configure the Prototype Token for an Actor, open the Actor Sheet and click the Prototype Token button in the top bar. There are a few different types of detection mode supported by default: The Advanced Options subtab provide a few options which allow you to tweak how a token's vision should appear for users of that token. Active Token Effects works as active effects for token data. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. Hovered by Anyone - Resource bars are displayed to any User that overs their cursor over the token. A House Divided is a tale of gothic horror and familial drama. Please contact the moderators of this subreddit if you have any questions or concerns. Once an actor has been placed onto the canvas as a token, a number of quick actions become available through the Token Head-Up Display that can be viewed by right clicking on a token at any time. The first, opened directly from an actor sheet on the sidebar is the prototype token configuration, that is to say, how new tokens dragged on the scene will be initially created for this specific actor. The actor the token represents can also be changed in the Represented Actor field (no clue what use case to use as example here, if anyone has an idea). GitHub - Moerill/token-mold Foundry Quick Tutorial: Use Token Wildcard to Easily Randomize Your It is recommended that you organize your folders by the thematic purpose for different assets: Since Foundry VTT is a web server, it adheres to file naming conventions expected for a web server, and thus the file structure and filenames of your assets should be standardized accordingly. Bryans-Preferred-Modules-for-FoundryVTT Please confirm your understanding and acceptance of these policies to proceed. Full of full of food, halflings, puns, and one hangry giant. All rights reserved. The Lock Rotation option is mainly useful for "portrait" style tokens that should not face a direction be instead stay upright. [BUG] Updating actor size does not change token size #122 - GitHub For this example, it will look if the selected token has the CreatureSmall.png as its image, and if so it switches it to the CreatureLarge.png image and sets the token size to 2x2 (and vice versa, to 1x1). A Token is a placed object which visually represents Actors on the game Canvas. Home | Foundry Virtual Tabletop The Foundry Virtual Tabletop website uses cookies to store and identify your user session. You'll have to change the token image and sizes to what you want them to be in the below code. If we go to the compendium tab and right click on 'TokenMagic Portfolio' and hit 'Import All Content' they'll all be placed in our Macro Directory which we can access by clicking on the folder next to our macro bar. This can also include case sensitive options such as /your/path/here/Goblin* for all images that start with the word "Goblin," it can also include a selection list, for specified options using /your/path/here/{Goblin_1,Goblin_2}.png to choose only between the Goblin_1.png or Goblin_2.png when the actor is placed into a scene. Variable Bit Rate (VBR) files rendered in h264 are usually the most performant while keeping quality high. This is where you can track the attributes of tokens that are not linked to a character sheet individually. You have submitted a post without a flair. I am a bot, and this action was performed automatically. In order to use a SVG image on a WebGL canvas, the SVG document must be given an explicit default width and height in its markup, for example: Given the design of PNG files as a lossless compression format, it tends to have substantially larger file sizes by comparison to other formats. There are two different kinds of token configuration windows. We hope these free . By default, a token which has Vision Enabled can only see based on existing light sources and will not be able to detect the presence of any other tokens which are not already illuminated in some way. Reverb, cymbals, other drum samples, and certain pads or crisp-sounding instruments often suffer the most from audio compression, so results may vary from sample to sample. Release 11.293 | Foundry Virtual Tabletop red-guard.png, blue-guard.png, green-sword-guard.png, green-guard-spear.png, Should be: guard-red.png, guard-blue.png, guard-green-sword.png, guard-green-spear.png. Overall, 128kbps is the minimum audio quality recommended for use in Foundry, with 192kbps being the suggested maximum. 1 7 comments Best Add a Comment Token Mold | Foundry Virtual Tabletop Foundry Virtual Tabletop Copyright 2023, Foundry Gaming, LLC. Hex Token Size Support - Foundry Hub Module to change token size quickly? : r/FoundryVTT - reddit To do this on the fly without needing to change the token, if you double click the token, go to the token cog and the image tab, there is two boxes for height and width. TouchVTT is a module that adds support for touch screens to Foundry in case your TV is touch sensitive (either natively, or by using an IR touch frame), so a mouse and keyboard are hardly ever necessary. Configure the level of visibility for the token's nameplate. This section let's you set if a token is emitting light, like in the instance of a character carrying a torch illuminating the surroundings. Light Amplification - A visual effect similar to night-vision goggles. This opens the tool palette, and provides tools manipulate tokens you have control over. The next areas let you choose which attribute to track within a drop-down menu. This is also where any file uploaded using the Choose file to upload at the bottom will end up when uploaded. You can read more about them in the Ambient Sounds and Playlists articles in the knowledge base. Avoid creating tokens which are facing diagonally, as there is no way in the Foundry application to correct for this initial orientation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Create a second actor with increased size and applied damage boost, then wildshape them into it. Does anyone have a macro that can quickly change the token size? 400x400(px) has become somewhat of an industry standard for token creation. I basically just copied the Shrink/Enlarge macro from the Foundry Community Macros and modified it to fit your use case. This permission is disabled by default, allowing only trusted players and higher to configure token settings. Any idea what I'm doing wrong? JPEG files are best used for medium sized images that don't need extreme image fidelity, or won't be see constantly by players. Quality percentage should be kept at 60-80% to reduce visual artefacts. Foundry Virtual Tabletop is the best way to play Dungeons & Dragons online, as well as any other tabletop RPG. Consider using SVGs if you are making tiles, tokens, or icons for use in foundry that would benefit from transparency and scaling, but do not require extremely complex color depth and detail. To configure a placed Token, right click on the Token to display the Token HUD and click the gear icon to open that Token's configuration sheet, or double right-click the token. This option should only be selected for unique actors, such as PCs and important unique NPCs. Foundry VTT has support for a wide variety of ways to use audio assets. Foundry is extremely friendly to map creators wishing to package their content for distribution. Compatible Foundry Versions: 0.8.6 - 0.8.6, Compatible Foundry Versions: 0.6.0 - 0.7.8, Compatible Foundry Versions: 0.6.0 - 0.7.7, Compatible Foundry Versions: 0.6.0 - 0.6.6, Modifies snapping logic so that tokens with whitespace around them snap to the correct locations on the grid, Modifies the border hitbox so that it properly matches what is expected of the token instead of being a giant rectangle, Allows for more advanced positioning of token art including a configuration tool. Tokens | Foundry Virtual Tabletop Have you made sure that you're clicking on save changes? Allows token art to extend past the border hitbox and a few other features. This module provides you with a customizable mold for your Tokens. A Detection Mode can be added by pressing the + in the top-right of the tab. When Controlled - The nameplate is displayed when the Token is currently controlled, Hovered by Owner - The nameplate is displayed when the token is hovered over by a User who owns the token's Actor, Hovered by Anyone - The nameplate is displayed when the token is hovered over by any User, Always for Owner - The nameplate is displayed at all times to any User who owns the token's Actor, Always for Everyone - The nameplate is displayed at all times to every User. Create an account to follow your favorite communities and start taking part in conversations. Always for Everyone - Resource bars are displayed at all times, and visible to all Users. Foundry enables us to build beautiful and fully interactive scenes which can provide players a 'home base' scene to start from. Be advised Has Vision needs to be check in order for your players to see any scene that has the Token Vision option check in its configuration, regardless of any light sources or Global Illumination being set. Your web browser has JavaScript disabled which is required in order to properly use the foundryvtt.com website. See Invisibility - Depends upon line of sight and will not reveal tokens through walls. Token Frames - Foundry Hub Tokens scaling with grid size : r/FoundryVTT - reddit You can drag your token to a new place and it will go there right away. Never Displayed - The nameplate is not displayed at all. I am a bot, and this action was performed automatically. Token size keeps resetting to 1 : r/FoundryVTT Posted by outboundlegend Token size keeps resetting to 1 So as the title says, when I throw a token down and adjust its size it will either stay that size til I unselect it or click on another copy of the token and then it will reset the size to one. Movement works a little differently in Foundry than it does in Roll20. To use the website you must agree to our Privacy Policy and Terms of Service. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! Controlling Tokens This is an UNOFFICIAL, authorized, Fan-operated subreddit. For Official Foundry support, join the Discord (link below). This can be set to a folder containing only the images you want the token to be selected from by using the format folder/* with folder being the folder name and any image inside it will be chosen. Token Auras - Foundry Hub Please confirm your understanding and acceptance of these policies to proceed. Foundry Virtual Tabletop is a one time purchase with no subscription fees or feature gating. When the player transforms, just open the token sheet, drag the "tree" sheet into it like it's polymorphing and then foundry automatically changes it for you. To use the website you must agree to our Privacy Policy and Terms of Service. I have a system that needs 2 tokens so I want to be able to switch between them easily. When zooming in on a token, it is desirable to get a higher resolution detail than you obtain with the battle-map itself. Pretty self explanatory, these are the coordinates of the token in pixels and are updated as you move the tokens around the map. As such, if you set the scene to be 1 square = 5 ft., you wouldn't enter 12 (squares) to have 60 ft. of vision or light, but instead simply put 60. A number higher than 1 results in a bigger image while a number below 1 makes it appear smaller. Welcome to the Version 11 Prototype 2 release of Foundry Virtual Tabletop! Discussion about the virtual tabletop Foundry. This includes information on naming, organizing and formatting assets for use in Foundry VTT. Tokens which have an elevation greater than the scene's height are presumed to be floating or flying and will not appear on this token's vision. const sizes = [0.5, 1, 2] //Edit this to include the possible sizes to cycle through. Afterward, please come back and post the solution here for posterity! User must be on the token layer to see the character art, if no character art exists (default icon), token art is used instead. Your web browser has JavaScript disabled which is required in order to properly use the foundryvtt.com website. When in the tree state the PC becomes large. We have partnered with Teemill, a company dedicated to providing high quality merchandise using organic materials and reusable energy, to bring official Foundry VTT branded merchandise - available for purchase now! For example: changing the Sight Mode to Darkvision will always overwrite the attenuation and saturation values to 0. You have posted a question about FoundryVTT. If it's really just toggling size, this might do the trick and maybe it's clear what is happening: I would make a copy of the players actor, change the token to the tree token and set it to "large". When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. Token HUD Wildcard is probably what you're looking for, the system i'm running doesn't seem to support wildcard tokens (LANCER) or else I can't figure out how to get it working. However, larger file sizes can be mitigated by users of Foundry through use of integrated support for S3, use of the preload feature, or if host and clients all have sufficient data transfer rates. A possible workaround, or issue, regarding the inability to manually change the token's rotation, lies with the default's configuration ability to "Assign" a token. The first tracked attribute's bar will appear bellow the token in green, while the second (if it exists) will appear above in pale blue. Watch a comprehensive video overview which summarizes the features of Foundry Virtual Tabletop. Do note that the coordinates cover a broader area than the actual map size, as there is a bit of padding around the edges to act as a "side table" area. A Beginner's Guide to Foundry VTT by 2-Minute Tabletop Foundry recommends codecs and bitrates optimized for online streaming. Once on the scene, a specific token's configuration can be changed from the default. You could also copy and paste it from here if you don't want to get the module. If a token does not have Vision enabled, but a Scene has been configured to require Token Vision (required by default), users who only have access to that Token will receive a warning that they do not control any tokens with ability to see the scene. There is currently no file preview available, but this might change in the future. Our team has invested extensively into the technical foundation of our software with this release, making some big and meaningful changes that improve the architecture, performance, and user experience of Foundry VTT. Foundry VTT uses a firm assumption that token artwork is facing "south" in its natural orientation. A Prototype Token stores the configuration of a Token for a particular Actor before that Token has been placed onto the game canvas. Video files should ideally be rendered at approximately 30fps or less. The most commonly used feature of Tokens is the ability to allow players to explore and experience a scene while only being able to see what their token should be able to perceive. For further information, bug reports and help read the information provided at the project page. For example, tokens which are drawn to face South-East or South-West as this will look unintuitive when those tokens are combined with rotation in Foundry VTT. Once a Token is placed, it becomes its own independent copy of the prototype. Hello, I'm currently having an issue where I'm trying to transfer a hex-crawl map from Roll20 to Foundry VTT. I've been got by that more times than i can count bc it doesn't save automatically if you just exit out of the window. It can be quickly adjusted via the Token HUD, but it can be useful to set a default elevation for flying creatures. Automod will not make this comment on your posts if you have a user flair. The same logic applies to the light fields. Here's a macro to do it if you don't want to install and configure a module for a relatively simple change. For animated assets (maps, tiles, and backgrounds) .webm, .mp4, and .m4v are recommended. You have submitted a post without a flair. For Official Foundry support, join the Discord (link below). You can also move around using the WASD keys or the arrow keys on your keyboard. This is an UNOFFICIAL, authorized, Fan-operated subreddit. GitHub - caewok/fvtt-token-visibility: Advanced token visibility rules Foundry Tips and Tricks - Let's Build a Landing Page!